01 / SOURCE TO SCENE
A layout becomes
a place.
Map Editor reads every position and rotation as authored. Scroll to bring 188 props, vehicles and details into one editable scene.
F4 Studio · Map Editor
A map editor that runs inside FiveM. Place props, vehicles, peds, lights and ropes with a real gizmo, preview the scene on foot before anyone else sees it, and send the ones worth keeping to F4 Studio.
01 / SOURCE TO SCENE
Map Editor reads every position and rotation as authored. Scroll to bring 188 props, vehicles and details into one editable scene.
What it does
Props, vehicles and peds from a searchable catalogue with pictures. Peds take animations and ragdoll; props take motion.
Point lights, particle effects, markers and blips are objects like any other: picked, moved and saved with the scene.
Tie a rope between two props, a ped and a chair, or a point in the air. Physical ropes swing; decorative ones stay put.
Move, rotate and scale in world or local space, with grid and angle snapping, a corner magnet, and shift-drag to duplicate.
Drop out of the camera and walk the scene as a player would, drive the cars you placed, then go straight back to editing.
Open a room, invite a colleague, and dress the same scene at the same time. Everybody sees everybody's cursor.
What you get
The editor installs like any other resource and brings its own catalogue, its own preview mode and its own publishing pipeline. Nothing else to buy, nothing else to wire up.
Read the documentationFull gizmo editing for props, vehicles, peds, lights, effects, markers, blips and ropes
EDITORWalk, drive and test the scene in place before anybody else sees it
PREVIEWShared rooms, live cursors, revisions and undo across the whole build
TEAMOne-click install of every scene F4 Studio has approved
CATALOGUEFramework-agnostic, escrow-free configuration, documented from install to your first published scene.
Publishing
Make the scene on your own server. Autosave, revisions and undo keep the work safe while you do.
One button in the editor. The scene goes up with a name, a description and the picture you took of it.
F4 Studio looks at every scene. Once approved it appears here under your name, and any server can download it into their own editor.
Fresh from the review queue
The first approved scene will appear here.
The people building
The first published creator will appear here.
Before you buy
It is a map editor that runs inside FiveM itself. You place props, vehicles, peds, lights, particle effects, markers, blips and ropes with a real translate, rotate and scale gizmo, walk the result on foot, and export the scene as a file any other server can load.
No. The editor is framework-agnostic: it runs next to ESX, QBCore, Qbox or a standalone server without changes. It needs a FiveM server with OneSync enabled and a MySQL or MariaDB database through oxmysql.
Yes. Open a room, invite the people you work with, and everybody dresses the same scene at the same time with live cursors. Revisions and undo are shared, so nothing is lost when two people work on the same corner.
One button in the editor sends the scene to F4 Studio with its name, description and the picture you took of it. Every submission is reviewed by hand. Once it is approved it appears in the catalogue under your name and any server can download it.
Download the .f4scene file from its page, open the Map Editor on your server, go to Export then Import, and drop the file in. Every prop, light and rope lands exactly where its creator put it.
Yes. The preview video walks through placing objects, the gizmo, on-foot preview and publishing. The scene catalogue on this site is also built entirely with the editor, so every page is an example of what it produces.
The editor is live
Open the editor, build something worth sharing, and press Send to F4 Studio.